Mythic Irresistible Dance Mythic
Enchantment
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- VV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.Full rule on Archives of Nethys ↗
- Range
- touchHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- living creature touchedHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1d4+1 roundsHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will partialIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
Mythic variant: When casting the spell, you can choose to make the dance either an unending dance or a dance of death.
A target affected by unending dance receives a new saving throw at the end of each round of dancing, even if its initial save was successful. If the save fails, the duration of the spell increases by 1 round.
A target affected by the dance of death suffers excruciating pain that inflicts a –4 penalty on attack rolls, saving throws, and skill checks, and it takes 1d4 points of Constitution damage each round it spends dancing.
With either form, you can direct the creature like a marionette as a move action, causing it to take a single move action at half its speed along the path you specify. You must have line of sight to the target and be within Medium range (100 feet + 10 feet per caster level) to command its movement. This movement provokes attacks of opportunity as normal, and doesn’t count against the target’s movement on its turn. You can’t move a target that succeeded at its initial save against the spell.
Variants
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Irresistible Dance
- Mythic Irresistible Dance