Pathfinder Codex

Mythic Heroism Mythic

Enchantment ( Compulsion) [ Mind-Affecting]

Available to

Classes Alchemist 3, Arcanist 3, Bard 2, Bloodrager 3, Inquisitor 3, Investigator 3, Medium 2, Psychic 3, Skald 2, Sorcerer 3, Spiritualist 3, Summoner 3, Unchained Summoner 3, Witch 3, Wizard 3
Domains Charm 4, Chivalry 3, Heroism 3
Casting Time
1 standard action
Components
V, S
Range
touch
Target
creature touched
Duration
10 min./level
Saving Throw
Will negates (harmless)
Spell Resistance
yes (harmless)
This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.

Mythic variant: The morale bonus increases to +4 and applies on all checks, attack rolls, saves, and weapon damage rolls. Allies adjacent to the target gain a +4 morale bonus on saves against fear effects.

Augmented (3rd): If you expend two uses of mythic power, the target can attempt one additional attack per round when taking a full attack action (as if using a haste spell). The target can use this additional attack ability a number of times equal to your tier.

Variants