Pathfinder Codex

Mythic Harm Mythic

Necromancy

Available to

Classes Cleric 6, Inquisitor 6, Occultist 6, Oracle 6, Shaman 7, Spiritualist 6, Warpriest 6, Witch 7
Domains Decay 6, Destruction 6
Casting Time
1 standard action
Components
V, S
Range
touch
Target
creature touched
Duration
instantaneous
Saving Throw
Will half; see text
Spell Resistance
yes
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1.

If used on an undead creature, harm acts like heal.

Mythic variant: The damage dealt increases to 15 points of damage per caster level (maximum 225 points).

Augmented: If you expend two uses of mythic power, the spell also acts as poison.

Variants