Mythic Flesh to Stone Mythic
Transmutation
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (lime, water, and earth)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- medium (100 ft. + 10 ft./level)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- one creatureHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- instantaneousHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Fortitude negatesIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
Only creatures made of flesh are affected by this spell.
Mythic variant: A creature that succeeds at its saving throw is partially petrified, becoming slowed (as the slow spell) for a number of rounds equal to your tier. The creature can end this effect early by spending a full-round action breaking away its own petrified flesh, dealing 5d10 points of damage to itself. Any effect that removes or reverses petrification negates this partial petrification and the slow effect. The spell can affect objects and undead, as long as the target is primarily made of flesh or bone, such as a corpse or zombie. The spell doesn’t affect the target’s gear. If cast on a creature with equipment, the creature transforms into stone but its gear doesn’t.
Augmented (9th): If you expend two uses of mythic power, any Large or smaller creature fully petrified by the spell immediately animates and follows your commands, as if you had cast animate objects.
Variants
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Flesh to Stone
- Mythic Flesh to Stone