Pathfinder Codex

Mythic Endure Elements Mythic

Abjuration

Available to

Classes Adept 1, Alchemist 1, Arcanist 1, Bloodrager 1, Cleric 1, Druid 1, Hunter 1, Investigator 1, Oracle 1, Paladin 1, Psychic 1, Ranger 1, Shaman 1, Sorcerer 1, Spiritualist 1, Summoner 1, Unchained Summoner 1, Warpriest 1, Wizard 1
Domains Sun 1
Casting Time
1 standard action
Components
V, S
Range
touch
Target
creature touched
Duration
24 hours
Saving Throw
Will negates (harmless)
Spell Resistance
yes (harmless)
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

Mythic variant: The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They’re not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker.

Variants