Mythic Elemental Bombardment Mythic
Conjuration
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear f loating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell's range, but it does not have to remain within the range.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.
Available to
- Casting Time
- 1 roundMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- long (400 ft. + 40 ft./level)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Effect
- one or more summoned elementalsHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/2 levels (D)How long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- noneIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
Each elemental can strike only a single target, regardless of its size. When an elemental strikes a target, it makes a single slam attack at its full attack bonus with a +4 circumstance bonus. The elemental deals damage according to the table below. The type and amount of damage dealt varies by the size and type of elemental (see the table). Some elementals inflict an additional special ability upon successfully hitting a target; these additional special abilities are detailed in the elemental’s full stat block and are denoted with an asterisk (*). Whether or not it hits, the elemental takes bludgeoning damage according to its size. A summoned elemental acts on the same turn that it lands, starting prone in the nearest available space adjacent to its target.
You must select one type of elemental to summon when casting this spell (see the table). When you use a summoning spell to summon a creature with an elemental subtype, it is a spell of that type.
| Elemental Size | Damage |
| Medium | 6d6 |
| Large | 8d6 |
| Huge or larger | 12d6 |
| Elemental Type | Damage Type |
| Air | Half slashing, half electricity |
| Earth | Bludgeoning and earth mastery* |
| Fire | Fire and burn* |
| Ice | Half bludgeoning, half cold |
| Lightning | Electricity and metal mastery* |
| Magma | Half bludgeoning, half fire |
| Mud | Bludgeoning and entrap* |
| Water | Bludgeoning and drench* |
Mythic variant: If you expend one use of mythic power, you can summon a combination of differently sized elementals of up to two different types, as long as their total number does not exceed the original limit. For example, you could summon one Huge air elemental and two Large fire elementals, or one Large water elemental and six Medium earth elementals.
Augmented (9th): If you expend three uses of mythic power, you summon twice as many elementals as normal, each with the advanced simple template.
Variants
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Elemental Bombardment
- Mythic Elemental Bombardment