Pathfinder Codex

Mythic Command Mythic

Enchantment ( Compulsion) [ Language-Dependent, Mind-Affecting]

Available to

Classes Adept 1, Antipaladin 1, Cleric 1, Inquisitor 1, Medium 1, Mesmerist 1, Occultist 1, Oracle 1, Psychic 1, Warpriest 1, Witch 1
Domains Devil 1, Toil 1, Tyranny 1
Casting Time
1 standard action
Components
V
Range
close (25 ft. + 5 ft./2 levels)
Target
one living creature
Duration
1 round
Saving Throw
Will negates
Spell Resistance
yes
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.

Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If the subject can't carry out your command on its next turn, the spell automatically fails.

Mythic variant: You can target up to one creature per level, each of which must receive the same command. Creatures that succeed at their saving throws are staggered for 1 round (this is a mind-affecting effect).

Variants