Mindscape Door
Illusion
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- close (25 ft. + 5 ft./2 levels)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Effect
- one illusory portalHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 10 minutes/levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will negates (see text)If a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
When you cast this spell outside a mindscape, the doorway connects to one mindscape inhabited by a creature of your choice within close range (25 feet + 5 feet per 2 levels) of the door. That creature becomes the door’s conduit, but can attempt a Will save to deny access to the mindscape. You must be aware of the mindscape to connect a mindscape door to it. If you connect to the mindscape, you designate any number of creatures to be able to see and pass through the door as though it were a normal doorway. You can name specific creatures or categories of creatures, or allow all creatures access. Creatures other than those you designate can’t perceive or use the door, nor can mindless creatures or those immune to mind-affecting effects. Once anyone enters the mindscape through the door, a duplicate of the door appears inside the mindscape next to the creature you used as a conduit. Anyone inside a mindscape is able to perceive and use a mindscape door within that mindscape. Anyone who enters is subject to all rules of the mindscape, but is aware she is in a mindscape if you informed her where the portal leads.
When you cast this spell inside a mindscape, a duplicate of the door appears next to your body in the real world. The creator of the mindscape can attempt a Will saving throw to prevent you from creating the door if she is within the mindscape. The two doors operate as if you’d cast the spell outside a mindscape. You still designate who can use the door from the real world to get into the mindscape, but you can’t prevent creatures within the mindscape from exiting to the real world.
Typically, a mindscape door operates in both directions, but you can create it as a one-way door if you so choose. Unlike with other spells, you can cast this spell as a full-round action while engaged in a psychic duel. This spell can be used to exit a binary mindscape, but not to enter one. If you successfully cast mindscape door within a veiled mindscape, you learn that you are in a mindscape, but other creatures observing the door don’t automatically realize they are.