Malediction
NecromancyNecromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
[ CurseCurses are often permanent effects, and usually cannot be dispelled, but can be removed with a break enchantment, limited wish, miracle, remove curse, or wish., EvilSpells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor.]
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- touchHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- 1 creature touchedHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 minute and instantaneous (see text)How long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will negatesIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
Channeling the blasphemy of fiends into your hand, you mark your target with a brief but fundamental corruption, causing its soul to be irretrievably damned should it die within the next minute. If you are lawful evil, souls are sent to Hell. If you are neutral evil, souls are sent to Abaddon. If you are chaotic evil, souls are sent to the Abyss.
A target killed while under the effect of this spell cannot be resurrected by normal means. Only a worshiper of a deity or demigod of your alignment can return a soul damned by malediction to life without difficulty. Other spellcasters must succeed at a caster level check (DC = 10 + your caster level) to restore to life a creature slain while under the effects of malediction. Miracle or wish can return the victim of a malediction to life without requiring a caster level check.
A soul can also be freed by the efforts of someone bodily going to the appropriate plane, locating the affected soul, and leading it out of the plane, which allows it to go to its intended destination in the afterlife and be resurrected as normal. You can end the effects of your own malediction by casting the spell again and concentrating on a past target. Doing so only frees the past target to go to its rightful place in death; it does not return the target to life.
Spells such as break enchantment, dispel magic, and remove curse negate this spell if successfully cast before the target dies.
A target killed while under the effect of this spell cannot be resurrected by normal means. Only a worshiper of a deity or demigod of your alignment can return a soul damned by malediction to life without difficulty. Other spellcasters must succeed at a caster level check (DC = 10 + your caster level) to restore to life a creature slain while under the effects of malediction. Miracle or wish can return the victim of a malediction to life without requiring a caster level check.
A soul can also be freed by the efforts of someone bodily going to the appropriate plane, locating the affected soul, and leading it out of the plane, which allows it to go to its intended destination in the afterlife and be resurrected as normal. You can end the effects of your own malediction by casting the spell again and concentrating on a past target. Doing so only frees the past target to go to its rightful place in death; it does not return the target to life.
Spells such as break enchantment, dispel magic, and remove curse negate this spell if successfully cast before the target dies.