Pathfinder Codex

Magic Weapon

Transmutation

PFS Legal

Available to

Classes Antipaladin 1, Arcanist 1, Bloodrager 1, Cleric 1, Inquisitor 1, Magus 1, Occultist 1, Oracle 1, Paladin 1, Red Mantis Assassin 1, Shaman 1, Sorcerer 1, Warpriest 1, Wizard 1
Domains War 1
Casting Time
1 standard action
Components
V, S, DF
Range
touch
Target
weapon touched
Duration
1 min./level
Saving Throw
Will negates (harmless, object)
Spell Resistance
yes (harmless, object)
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls.

You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

Variants