Pathfinder Codex

Mad Monkeys

Conjuration ( Summoning)

PFS Legal

Available to

Classes Arcanist 3, Bard 3, Druid 3, Hunter 3, Skald 3, Sorcerer 3, Summoner 3, Unchained Summoner 3, Wizard 3
Casting Time
1 round
Components
V, S, DF
Range
close (25 ft. + 5 ft./2 levels)
Effect
swarm of monkeys
Duration
1 round/level
Saving Throw
none
Spell Resistance
no
You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeys’ distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.