Pathfinder Codex

Lockjaw

Transmutation

PFS Legal

Available to

Classes Druid 2, Hunter 2, Ranger 2
Casting Time
1 standard action
Components
V, S, M (sticky tree gum)
Range
touch
Target
creature touched
Duration
1 round/level
Saving Throw
Fortitude negates (harmless)
Spell Resistance
yes (harmless)
You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature’s natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.