Pathfinder Codex

Life Current

Conjuration ( Healing) [ Water]

PFS Legal

Available to

Classes Cleric 3, Druid 3, Hunter 3, Oracle 3, Paladin 3, Ranger 3, Shaman 3, Warpriest 3
Casting Time
1 standard action
Components
V, S, DF
Range
medium (100 ft. + 10 ft./level)
Area
current or portion of current
Duration
1 round
Saving Throw
Will half
Spell Resistance
yes
You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current’s area heal 1d6 hit points per 10 feet of the current’s speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage.

Variants