Pathfinder Codex

Lead Anchor

Evocation

PFS Legal

Available to

Classes Alchemist 2, Bard 2, Druid 2, Hunter 2, Investigator 2, Medium 2, Occultist 2, Psychic 2, Ranger 2, Shaman 2, Skald 2, Witch 2
Casting Time
1 standard action
Components
V, S, M (a bag of air), DF
Range
touch
Target
creature touched
Duration
10 minutes/level
Saving Throw
Will negates
Spell Resistance
yes
The target’s buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.