Pathfinder Codex

Ironskin

Transmutation [ Earth]

Available to

Classes Alchemist 2, Antipaladin 2, Bloodrager 2, Cleric 2, Druid 2, Hunter 2, Investigator 2, Oracle 2, Paladin 2, Psychic 2, Ranger 2, Warpriest 2, Witch 2
Casting Time
1 standard action
Components
V, S, DF/M (a pinch of forge soot)
Range
personal
Target
you
Duration
1 minute/level (D; see text)
Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered to have an effective natural armor bonus of +0). This enhancement bonus increases by 1 for every 4 caster levels above 4th, to a maximum of +7 at 15th level.

While you’re under the effects of this spell, if an opponent confirms a critical hit or sneak attack against you with a physical weapon (not a spell or magical effect), you can dismiss this spell to negate the critical hit or sneak attack and treat it is as a normal hit. Dismissing the spell in this way is not an action, but you must be conscious and aware of the attack to do so.