Pathfinder Codex

Iron Stake

Conjuration ( Creation)

PFS Legal

Available to

Classes Arcanist 3, Cleric 3, Druid 3, Hunter 2, Inquisitor 2, Oracle 3, Ranger 2, Sorcerer 3, Warpriest 3, Witch 3, Wizard 3
Casting Time
1 standard action
Components
V, S, M (a pinch of iron filings)
Range
close (25 ft. + 5 ft./2 levels)
Duration
instantaneous or 1 round/level; see text
Saving Throw
Fortitude partial
Spell Resistance
no
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated as a magic and cold iron weapon for the purpose of overcoming damage reduction, and deals 1d6 points of piercing damage for every 2 caster levels you have (maximum 10d6 at 20th level).

Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round and must attempt a Fortitude save. If it fails, for a number of rounds equal to your caster level, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any spells or spell-like abilities it has—the DC of this check is equal to 15 + twice the spell’s level. If the creature fails this concentration check, its spell is wasted.