Pathfinder Codex

Iron Spine

Transmutation

PFS Legal

Available to

Classes Arcanist 3, Cleric 4, Magus 3, Oracle 4, Sorcerer 3, Warpriest 4, Witch 3, Wizard 3
Casting Time
1 standard action
Components
V, S, M/DF (cold iron ingot)
Range
medium (100 ft. + 10 ft./level)
Target
one living creature
Duration
1 round/level
Saving Throw
none
Spell Resistance
yes
You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target’s skeleton or exoskeleton turns into jagged shards of cold iron. Whenever the target moves, it takes 1d6 points of piercing damage and is sickened for 1 round as metal spines stab into its flesh. This damage is subject to damage reduction, but it overcomes damage reduction as though it were a weapon of cold iron and magic. A creature affected by this spell can choose to remain motionless to avoid taking damage. Creatures with DR/cold iron or DR/cold iron and magic affected by this spell are nauseated instead of sickened. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.