Pathfinder Codex

Invisibility Sphere

Illusion ( Glamer)

PFS Legal

Available to

Classes Arcanist 3, Bard 3, Mesmerist 3, Occultist 3, Psychic 3, Red Mantis Assassin 3, Skald 3, Sorcerer 3, Unchained Summoner 3, Wizard 3
Casting Time
1 standard action
Components
V, S, M
Range
personal or touch
Area
10-ft.-radius emanation around the creature
Duration
1 min./level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
yes (harmless)
This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient at the time the spell is cast. The center of the effect is mobile with the recipient.

Those affected by this spell can see each other and themselves as if unaffected by the spell. Any affected creature moving out of the area becomes visible, but creatures moving into the area after the spell is cast do not become invisible. Affected creatures (other than the recipient) who attack negate the invisibility only for themselves. If the spell recipient attacks, the invisibility sphere ends.

Variants