Pathfinder Codex

Influence Wild Magic

Abjuration

Available to

Classes Arcanist 2, Bard 2, Cleric 2, Druid 2, Hunter 2, Medium 2, Mesmerist 2, Oracle 2, Ranger 2, Skald 2, Sorcerer 2, Summoner 2, Unchained Summoner 2, Warpriest 2, Witch 2, Wizard 2
Casting Time
1 standard action
Components
V, S
Range
personal
Target
you
Effect
20-foot-radius burst of stabilizing magic centered on you
Duration
10 minutes/level
Saving Throw
none (harmless)
Spell Resistance
no (harmless)
This spell creates an area of stabilizing magical energy that emanates from you. Any creature within this area that fails a concentration check to cast a spell normally in an area of wild magic rolls twice to determine the wild magic effect and choose its preferred result.