Huntmaster's Spear
TransmutationTransmutation spells change the properties of some creature, thing, or condition.
PFS Legal
Available to
- Casting Time
- 10 minutesMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M/DF (see text)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.DF (Divine Focus): An item of spiritual significance — e.g. a holy symbol appropriate to your faith, or a druid's or ranger's sprig of holly.Full rule on Archives of Nethys ↗
- Range
- touchHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- nonmagical spear touchedHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 24 hours or until dischargedHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will negates (harmless, object)If a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yes (harmless, object)Whether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
Choose one creature type (and subtype, if applicable) from the ranger’s favored enemy list. When you cast this spell, the targeted spear hums with destructive energy and functions as a +1 spear against creatures of the selected type.
You can discharge this spell in order to make an especially powerful attack with the spear. The spear’s critical range becomes 18–20 and its critical multiplier becomes ×3. If you make this attack as part of a charge action, you gain an enhancement bonus of +30 feet to your base speed while performing the charge. If you throw the spear as part of this attack, its range increment increases to 80 feet. If you cast this spell on a masterwork spear, it also gains the bane special ability against the selected creature type and automatically bypasses any damage reduction (except DR/—) regardless of the creature’s type. After resolving the attack, the spear is completely destroyed in a burst of energy.
Any creature other than you treats the spear as a normal weapon of its type. You can have only one huntmaster’s spear in effect at a time. If you cast the spell again, any previous instance of the spell immediately ends. If you expend a monster trophy of the type selected as an optional material component for this spell, you reduce the casting time to 1 round.
You can discharge this spell in order to make an especially powerful attack with the spear. The spear’s critical range becomes 18–20 and its critical multiplier becomes ×3. If you make this attack as part of a charge action, you gain an enhancement bonus of +30 feet to your base speed while performing the charge. If you throw the spear as part of this attack, its range increment increases to 80 feet. If you cast this spell on a masterwork spear, it also gains the bane special ability against the selected creature type and automatically bypasses any damage reduction (except DR/—) regardless of the creature’s type. After resolving the attack, the spear is completely destroyed in a burst of energy.
Any creature other than you treats the spear as a normal weapon of its type. You can have only one huntmaster’s spear in effect at a time. If you cast the spell again, any previous instance of the spell immediately ends. If you expend a monster trophy of the type selected as an optional material component for this spell, you reduce the casting time to 1 round.