Pathfinder Codex

Hostile Levitation

Transmutation

PFS Legal

Available to

Classes Arcanist 3, Bloodrager 3, Medium 2, Mesmerist 3, Occultist 3, Psychic 3, Red Mantis Assassin 3, Sorcerer 3, Spiritualist 3, Witch 3, Wizard 3
Casting Time
1 standard action
Components
V, S, M (a leather loop studded with lodestones)
Range
close (25 ft. + 5 ft./2 levels)
Target
one creature
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
yes
You levitate the target a few inches off the ground, removing solid footing and halving the target’s speed. The target also takes a –4 penalty to CMD against bull rush, drag, and reposition attempts. A targeted creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full-round action spent stabilizing allows the creature to begin again at –1.

This spell fails if cast on a flying creature.