Hobbling Bomb Admixture
TransmutationTransmutation spells change the properties of some creature, thing, or condition.
PFS Legal
Required Worship: Hadregash
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- personalHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all bombs you create and throw during this extract’s duration. This effect on your magical reserve has no effect on any discoveries that you use to modify your bombs, but you can have only one admixture effect (formula with the words “bomb admixture” in its title) active at a time. If you drink another bomb admixture, the effects of the former bomb admixture end and the new one becomes active.
When you throw a bomb and hit a target directly, it affects up to three targets—the creature the bomb hit directly, and up to two other creatures that take damage from the splash damage (alchemist’s choice). Each targeted creature must succeed at a Fortitude saving throw or have its speed reduced by 20 feet (minimum 0 feet).
When you throw a bomb and hit a target directly, it affects up to three targets—the creature the bomb hit directly, and up to two other creatures that take damage from the splash damage (alchemist’s choice). Each targeted creature must succeed at a Fortitude saving throw or have its speed reduced by 20 feet (minimum 0 feet).