Pathfinder Codex

Heart of the Metal

Transmutation [ Earth]

PFS Legal

Available to

Classes Arcanist 3, Magus 3, Occultist 3, Red Mantis Assassin 3, Sorcerer 3, Witch 3, Wizard 3
Casting Time
1 standard action
Components
V, S, M (a chunk of adamantine worth 100 gp, or a chunk of cold iron or silver worth 20 gp)
Range
close (25 ft. + 5 ft./2 levels)
Target
one weapon per level
Duration
1 minute/level (see text)
Saving Throw
none
Spell Resistance
no
You lend the nature of adamantine, cold iron, or silver, depending on which component you used, to the targeted weapons, with the following effects:

Adamantine: The weapons overcome DR/adamantine and ignore hardness less than 20.
Cold Iron: The weapons overcome DR/cold iron.
Silver: The weapons overcome DR/silver.

No other advantages or disadvantages of these metal types apply. For example, a weapon given the nature of adamantine is not automatically masterwork.

This is able to affect nonmetal weapons. If you grant the target weapons the property of cold iron, the spell lasts half as long as normal.