Pathfinder Codex

Gullibility

Enchantment ( Charm) [ Mind-Affecting]

PFS Legal

Available to

Classes Antipaladin 3, Arcanist 3, Bard 3, Inquisitor 3, Mesmerist 3, Psychic 3, Skald 3, Sorcerer 3, Witch 3, Wizard 3
Casting Time
1 standard action
Components
V, S
Range
close (25 ft. + 5 ft./2 levels)
Target
one creature
Duration
10 minute/level (D)
Saving Throw
Will negates
Spell Resistance
yes
You befuddle the target’s mind, making it more willing to believe even the most outlandish tales. The target takes a –10 penalty on Sense Motive checks for the spell’s duration. In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable.

A creature gains no benefits from glibness on Bluff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility renders a target so willing to believe what others say that glibness cannot make their words any more believable.