Pathfinder Codex

Free Swim

Abjuration

PFS Legal

Available to

Classes Alchemist 3, Bard 3, Cleric 3, Druid 3, Hunter 3, Inquisitor 3, Investigator 3, Medium 3, Mesmerist 3, Occultist 3, Oracle 3, Psychic 3, Ranger 3, Skald 3, Spiritualist 3, Warpriest 3
Casting Time
1 standard action
Components
V, S, M (a strip of kelp bound to the target), DF
Range
touch
Target
creature touched
Duration
10 minutes/level
Saving Throw
Will negates (harmless)
Spell Resistance
yes (harmless)
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn’t gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).