Fortune's Path
DivinationDivination spells enable you to learn secrets long forgotten, predict the future, find hidden things, and foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you choose. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
Available to
- Casting Time
- 10 minutesMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (incense worth 50 gp), F (silver mirror worth at least 100 gp)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.F (Focus): A prop used during casting but, unlike a material component, not consumed — it can be reused. Negligible cost unless a price is given.Full rule on Archives of Nethys ↗
- Range
- personalHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- instantaneousHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
You predict events in your near future. Visions of the foretold events appear in the mirror after you cast this spell. Roll d% and add your caster level (maximum 10) to determine results this spell returns, as listed below.
| d% | Result |
| 1-15 | The mirror is murky. You foresee nothing specific. |
| 16-35 | You inaccurately predict a major event similar to the major events described in the 76–100 result. |
| 36-50 | You accurately predict a minor event likely to happen in the following week with no context, such as the chance meeting of an acquaintance, discovery of interesting but inapplicable information, victory in a minor game of chance, or the like. Alternatively, you predict an event so likely to happen that it might be obvious, such as the birth of a child or the collapse of a poorly built structure. |
| 51-75 | You accurately predict a generally positive or negative event to happening in the following week in a broad category such as academic, battle, domestic, political, professional, romantic, social, or travel. The details of the prediction should provide enough context for you to determine how your actions in the past week have influenced the happening. |
| 76-100 | You accurately predict a major event likely to happen in the next week. For example, you might foresee an enemy ambush, the discovery of sought-after information, or inclement weather causing significant travel delay (though this spell would not show you the event’s exact details). At the GM’s discretion, the vision might depict the location of the event. |