Pathfinder Codex

Fool's Gold (AA)

Transmutation

Available to

Classes Alchemist 1, Antipaladin 1, Arcanist 2, Bard 1, Investigator 1, Mesmerist 1, Occultist 2, Psychic 1, Shaman 2, Skald 1, Sorcerer 2, Witch 2, Wizard 2
Casting Time
1 standard action
Components
V, S, F (a lump of gold worth 5 gp)
Range
touch
Target
1 gold piece/level touched
Duration
10 minutes/level
Saving Throw
Fortitude negates (object, see text)
Spell Resistance
yes
You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics. A creature with one or more of these gold pieces in its possession must attempt a Will save (at this spell’s save DC) the first time the creature is forced to attempt a saving throw against a spell, spell-like ability, or supernatural ability you create. If the creature fails, it takes a –2 penalty on all saving throws against your magic effects as long as the gold piece is in its possession. Additionally, if it fails a saving throw against a magic ability of yours that is not harmless and has a duration, the duration is doubled for that creature.