Pathfinder Codex

Flash Fire

Transmutation

PFS Legal

Available to

Classes Arcanist 3, Red Mantis Assassin 3, Sorcerer 3, Witch 3, Wizard 3
Casting Time
1 standard action
Components
V, S, M (a pinch of powdered fool’s gold)
Range
close (25 ft. + 5 ft./2 levels)
Target
1 firearm
Duration
instantaneous
Saving Throw
Will negates (object), see text
Spell Resistance
yes (object)
The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.