Pathfinder Codex

Extreme Buoyancy

Evocation

PFS Legal

Available to

Classes Alchemist 2, Bard 2, Druid 2, Hunter 2, Investigator 2, Medium 2, Occultist 2, Psychic 2, Ranger 2, Shaman 2, Skald 2, Warpriest 2
Casting Time
1 standard action
Components
V, S, M (a bag of air), DF
Range
touch
Target
creature touched
Duration
10 minutes/level
Saving Throw
Will negates
Spell Resistance
yes
The target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).