Pathfinder Codex

Energy Drain

Necromancy

PFS Legal

Available to

Classes Arcanist 9, Cleric 9, Oracle 9, Shaman 9, Sorcerer 9, Wizard 9
Domains Loss 9, Undead 9
Casting Time
1 standard action
Components
V, S
Range
close (25 ft. + 5 ft./2 levels)
Effect
ray of negative energy
Duration
instantaneous
Saving Throw
Fortitude partial; see text for enervation
Spell Resistance
yes
This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent.

An undead creature struck by the ray gains 2d4 × 5 temporary hit points for 1 hour.

Variants