Pathfinder Codex

Elude Time

Transmutation

PFS Legal

Available to

Classes Alchemist 5, Investigator 5, Psychic 7
Casting Time
1 standard action
Components
V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 500 gp)
Range
personal
Target
you
Duration
up to 1 minute/level; see text
You place yourself in a state of suspended animation, similar to temporal stasis. At the time of casting, you choose when the stasis will expire, up to the maximum duration of the spell. Until the duration ends, time ceases to flow for you, and all bodily functions cease. No force or effect can harm you until the spell expires or is removed, such as by a successful dispel magic spell.