Ectoplasmic Eruption
EvocationEvocation spells manipulate magical energy or tap an unseen source of power to produce a desired end. In effect, an evocation draws upon magic to create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- medium (100 ft. + 10 ft./level)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Area
- 30-ft.-radius burstHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Reflex half and Will partial, see textIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All creatures in the area when the spell is cast take 6d6 points of bludgeoning damage and are entangled for a number of rounds equal to your caster level. This spell passes between planes, so it affects ethereal and incorporeal creatures normally.
In addition, each ethereal or incorporeal creature in the area must succeed at a Will save or be pushed partially onto the Material Plane for a number of rounds equal to your caster level. It must attempt this Will save regardless of whether it succeeded at the Reflex save. An incorporeal creature pushed partially onto the Material Plane can’t enter or pass through solid objects, takes half damage from nonmagical attack forms, and takes full damage from magic weapons, spells, spell-like effects, and supernatural effects. Corporeal spells and effects that don’t cause damage affect the creature normally instead of having a 50% chance of affecting it. The creature still gains the other benefits of being incorporeal, and retains its attack bonuses and Armor Class.
In addition, each ethereal or incorporeal creature in the area must succeed at a Will save or be pushed partially onto the Material Plane for a number of rounds equal to your caster level. It must attempt this Will save regardless of whether it succeeded at the Reflex save. An incorporeal creature pushed partially onto the Material Plane can’t enter or pass through solid objects, takes half damage from nonmagical attack forms, and takes full damage from magic weapons, spells, spell-like effects, and supernatural effects. Corporeal spells and effects that don’t cause damage affect the creature normally instead of having a 50% chance of affecting it. The creature still gains the other benefits of being incorporeal, and retains its attack bonuses and Armor Class.