Dream Scan
DivinationDivination spells enable you to learn secrets long forgotten, predict the future, find hidden things, and foil deceptive spells.
[ Mind-Affecting
Many divination spells have cone-shaped areas. These move with you and extend in the direction you choose. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.Mindless creatures (those with an Intelligence score of “—”) and undead are immune to mind-affecting effects.]
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- unlimitedHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- one living creatureHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- see textHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will negatesIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
This spell functions as dream, but rather than sending a message to a sleeping target, you can instead read the target’s thoughts. The target must be asleep for you to perform a dream scan, though if the target isn’t asleep, you can wait in a trance until your target falls asleep. Once the target is asleep, you can concentrate in order to read its surface thoughts as if using detect thoughts. You can continue concentrating for up to 1 minute per caster level.
Instead of reading surface thoughts, you can choose to scan the target’s dreams and subconscious mind for the answers to questions. For every minute you spend concentrating, you can obtain the answer to one question, though the answers might be brief, cryptic, or repetitive. The target is entitled to a new Will save to end the dream scan each time you ask it a question. Otherwise, the creature can attempt a Bluff check with a DC equal to 11 + your Sense Motive modifier. If it fails its Bluff check, you gain the information you desire. If it succeeds at its check, you gain no information. If it succeeds at its check by 5 or more, you misinterpret the target’s dreams— you draw a false conclusion of the target’s choice and believe that wrong answer to be true.
Unlike with dream, you can’t cast this spell on another creature to have it serve as your messenger.
Instead of reading surface thoughts, you can choose to scan the target’s dreams and subconscious mind for the answers to questions. For every minute you spend concentrating, you can obtain the answer to one question, though the answers might be brief, cryptic, or repetitive. The target is entitled to a new Will save to end the dream scan each time you ask it a question. Otherwise, the creature can attempt a Bluff check with a DC equal to 11 + your Sense Motive modifier. If it fails its Bluff check, you gain the information you desire. If it succeeds at its check, you gain no information. If it succeeds at its check by 5 or more, you misinterpret the target’s dreams— you draw a false conclusion of the target’s choice and believe that wrong answer to be true.
Unlike with dream, you can’t cast this spell on another creature to have it serve as your messenger.
Variants
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Dream
- Dream Council
- Dream Scan
- Mythic Dream