Dahak's Release
Enchantment
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (a dried drop of blood)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- touchHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- creature touchedHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will negatesIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
| d% | Behavior |
| 01-25 | Target attacks the creature nearest to it. |
| 26-75 | Target attacks its nearest ally. |
| 76-100 | Target always attacks the last creature to attack it. |
Beginning on its next turn, the target attacks the subject determined by the chart with a melee weapon, natural weapon, or supernatural ability that deals damage. If necessary, it moves to or charges to the subject in order to make this attack. If it is unable to reach its subject on its next turn, the target uses its turn to get as close as possible to the subject of its bloodlust. The target gains a +2 morale bonus on attack and damage rolls, and cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any abilities that require patience or concentration. This spell is otherwise treated as confusion and rage—any creature immune to confusion or rage is immune to this spell, and any ability or effect that ends confusion or rage (such as calm emotions) can end this spell.
Antipaladins, bloodragers, clerics, and inquisitors who worship Dahak add Dahak’s release to their spell lists as a 4th-level spell.