Pathfinder Codex

Daggermark's Exchange

Transmutation [ Poison]

Daggermark's exchange can only create poisons that are legal in the organized play campaign.

Available to

Classes Alchemist 2, Arcanist 3, Cleric 3, Druid 2, Hunter 2, Investigator 2, Occultist 3, Oracle 3, Psychic 3, Sorcerer 3, Warpriest 3, Wizard 3
Casting Time
1 standard action
Components
V, S, M (a dose of poison)
Range
personal
Target
you
Duration
instantaneous
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand). Attempt a Craft (alchemy) check against the new poison’s DC. If you succeed, you create a dose of your chosen poison. If you fail, the poison you regurgitate is inert. If you roll a natural 1, you expose yourself to the original poison (although you remain immune to that poison if you have venom immunity or a similar class feature or ability). The new poison’s price must be the same as or less than the original poison’s price.