Pathfinder Codex

Curse Terrain, Lesser

Necromancy [ Curse, Evil]

Available to

Classes Arcanist 2, Cleric 2, Druid 2, Hunter 2, Oracle 2, Shaman 2, Sorcerer 2, Warpriest 2, Witch 2, Wizard 2
Casting Time
10 minutes
Components
V, S, M (the heart of a creature that dwelled in the area and powdered onxy worth 350 gp)
Range
touch; 300-ft. radius emanating from the touched point
Duration
1 day (D)
Saving Throw
none
Spell Resistance
no
By touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page 145). Though this makes the hazards appear frequently, their manifestations are still unpredictable—you can’t control when the hazards begin or end, nor where they appear within the cursed terrain.

Curse terrain spells can be made permanent with a permanency spell. The minimum caster level and gp cost are shown on the table. The spell is still dismissable if made permanent.

SpellMinimum Caster LevelGP Cost
Lesser Curse Terrain9th2,500 gp

Perillous Demesne, Minor

Type regional curse; Area 300-foot-radius emanation; Save Will DC 13 to remove

Effect Up to three hazards (see the Environments section onpage 152), each of CR 3 or less, imperil creatures in the area, though never with more than one hazard at a time.If a creature places this curse, it can choose the hazards.The hazards must be appropriate to the type of terrain (atthe GM’s discretion). Any of the hazards that are rendered safe reset themselves and become dangerous again at each midnight.

Variants