Pathfinder Codex

Crusader's Edge

Transmutation [ Good]

PFS Legal

Available to

Classes Cleric 4, Inquisitor 4, Oracle 4, Paladin 4, Warpriest 4
Casting Time
1 standard action
Components
V, S, M (dried blood from an evil outsider, sprinkled on the weapon)
Range
touch
Target
melee weapon touched
Duration
1 minute/level
Saving Throw
Fortitude negates
Spell Resistance
no
This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated to tracking and fighting demons, devils, and other evil extraplanar creatures.

When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds—the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save.

Variants