Pathfinder Codex

Condensed Ether

Transmutation

PFS Legal

Available to

Classes Arcanist 5, Psychic 4, Sorcerer 5, Spiritualist 3, Wizard 5
Casting Time
1 standard action
Components
V, S, M (crushed amber)
Range
medium (100 ft. + 10 ft./level)
Target
20-ft.-radius spread
Duration
1 minute/level
Saving Throw
none
Spell Resistance
no
You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This thickened planar conjunction slows movement through the area to a crawl. Creatures moving through condensed ether (even incorporeal creatures), move at only half their normal speed and can’t take 5-foot steps. This slowing of movement doesn’t stack with solid fog or similar effects. Creatures within condensed ether take a –2 penalty to Armor Class and on Reflex saves, and condensed ether prevents effective ranged weapon attacks. Even magic rays and similar ranged attacks suffer a 20% miss chance on attacks into or passing through condensed ether. This miss chance is not based on concealment, and Blind-Fight, true seeing, and similar effects do not reduce it.