Pathfinder Codex

Celestial Healing

Conjuration ( Healing) [ Good]

PFS Legal

Available to

Classes Arcanist 1, Bloodrager 1, Cleric 1, Magus 1, Oracle 1, Sorcerer 1, Summoner 1, Warpriest 1, Witch 1, Wizard 1
Casting Time
1 round
Components
V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)
Range
touch
Target
creature touched
Duration
1 round/2 levels
Saving Throw
Will negates (harmless)
Spell Resistance
yes (harmless)
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.

Variants