Pathfinder Codex

Buoyancy

Transmutation

PFS Legal

Available to

Classes Arcanist 2, Bard 2, Psychic 2, Red Mantis Assassin 2, Shaman 2, Skald 2, Sorcerer 2, Witch 2, Wizard 2
Casting Time
1 immediate action
Components
V
Range
close (25 ft. + 5 ft./2 levels)
Target
one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart
Duration
up to 1 round/level (see text)
Saving Throw
Will negates (harmless) or Will negates (object)
Spell Resistance
yes (object)
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.