Blazing Rainbow
EvocationEvocation spells manipulate magical energy or tap an unseen source of power to produce a desired end. In effect, an evocation draws upon magic to create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.
[ LightSpells that create significant amounts of light or attack darkness effects should have the light descriptor. Giving a spell the light descriptor indicates whether a spell like darkness is high enough level counter or dispel it.]
PFS Legal
Available to
- Casting Time
- 1 roundMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (a drop of rainwater)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- 0 ft. or 10 ft./levelHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Effect
- bow or bridge of lightHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 minute/level or until discharged (see text)How long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- noneIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
You create a spectrum of multicolored solid light that can be used for one of two effects.
Bow: The spell creates a longbow or shortbow appropriate for your size, and you are proficient in the use of this weapon. When drawn, the bow automatically creates a +1 seeking brilliant energy arrow; it cannot fire any other arrows. A creature struck by one of these arrows is surrounded by faerie fire and dazzled for 1 minute. This version of the spell ends when you have fired a number of arrows equal to your caster level.
Bridge: The light forms a bridge or ramp 5 feet wide and up to 10 feet long per caster level. Creatures on the bridge are dazzled. Allies gain a bonus equal to your Wisdom modifier (minimum 1) on checks, saves, and to their CMD to resist being moved from the bridge against their will. Enemies take a penalty equal to your Wisdom modifier (minimum 1) checks, saves, and to their CMD to resist being moved from the bridge against their will.
Bow: The spell creates a longbow or shortbow appropriate for your size, and you are proficient in the use of this weapon. When drawn, the bow automatically creates a +1 seeking brilliant energy arrow; it cannot fire any other arrows. A creature struck by one of these arrows is surrounded by faerie fire and dazzled for 1 minute. This version of the spell ends when you have fired a number of arrows equal to your caster level.
Bridge: The light forms a bridge or ramp 5 feet wide and up to 10 feet long per caster level. Creatures on the bridge are dazzled. Allies gain a bonus equal to your Wisdom modifier (minimum 1) on checks, saves, and to their CMD to resist being moved from the bridge against their will. Enemies take a penalty equal to your Wisdom modifier (minimum 1) checks, saves, and to their CMD to resist being moved from the bridge against their will.