Batrachian Surge
TransmutationTransmutation spells change the properties of some creature, thing, or condition.
Only available to Grippli characters
Available to
- Casting Time
- 1 swift actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- personalHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round + 1 round/3 levels (D)How long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- noneIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yes (harmless)Whether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or gear you are wearing adjusts to your new shape for the duration of the spell. When you cast batrachian surge, choose one of the following features to gain its associated benefits. You can have only one batrachian surge spell active on you at a time.
Gills: Your throat expands, and gill slits appear along your neck. You can breathe underwater.
Leaping: Your legs elongate and become especially muscular. You are always treated as having a running start when attempting Acrobatics checks to jump, and you gain a competence bonus on Acrobatics checks to jump equal to your caster level.
Swimming: You grow a large tadpole tail, and your other limbs shrink slightly. You gain a swim speed equal to your base land speed.
Tongue: Your tongue extends to the length of your body. Increase your reach by 5 feet when delivering touch spells. This increased reach doesn’t stack with any other spells or abilities that affect your reach.
Gills: Your throat expands, and gill slits appear along your neck. You can breathe underwater.
Leaping: Your legs elongate and become especially muscular. You are always treated as having a running start when attempting Acrobatics checks to jump, and you gain a competence bonus on Acrobatics checks to jump equal to your caster level.
Swimming: You grow a large tadpole tail, and your other limbs shrink slightly. You gain a swim speed equal to your base land speed.
Tongue: Your tongue extends to the length of your body. Increase your reach by 5 feet when delivering touch spells. This increased reach doesn’t stack with any other spells or abilities that affect your reach.