Baleful Shadow Transmutation
IllusionIllusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. ( ShadowA shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.)
[ ShadowShadow spells manipulate matter or energy from the Shadow Plane, or allow transport to or from that plane.]
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- close (25 ft. + 5 ft./2 levels)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- one creatureHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- permanentHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will disbelief, then Fortitude negatesIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
You infuse a target’s shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different creature, and tricking the target into believing it actually is that creature. When you cast this spell, choose one Huge or smaller creature of the animal type or one Medium or Small creature of the humanoid type. If the chosen creature is ill suited to the target’s current environment, such as an aquatic creature not in water, the subject gains a +4 bonus on all saving throws against baleful shadow transmutation. If the subject fails its Will save, it believes that it is the chosen creature, causing it to lose its extraordinary, supernatural, and spell-like abilities, lose its ability to cast spells (if it had the ability), and gain the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own. It retains any class features (other than spellcasting) that aren’t extraordinary, supernatural, or spell-like abilities.
When the subject is first targeted by this spell, and once every 24 hours thereafter, the subject must attempt a Will save in order to disbelieve this effect. If the save succeeds, the spell’s effect ends. The first time the subject fails this save, it must also attempt a Fortitude save. If it also fails this Fortitude save, the subject permanently assumes the form of the chosen animal or humanoid, as per polymorph. This is a polymorph effect. Successfully disbelieving the spell returns the subject to its true form. If the subject fails its Fortitude save against the effects of baleful shadow transmutation, any further polymorph effects cast on the target automatically fail.
Incorporeal or gaseous creatures are immune to baleful shadow transmutation, and a creature with the shapechanger subtype can revert to its natural form as a standard action.
When the subject is first targeted by this spell, and once every 24 hours thereafter, the subject must attempt a Will save in order to disbelieve this effect. If the save succeeds, the spell’s effect ends. The first time the subject fails this save, it must also attempt a Fortitude save. If it also fails this Fortitude save, the subject permanently assumes the form of the chosen animal or humanoid, as per polymorph. This is a polymorph effect. Successfully disbelieving the spell returns the subject to its true form. If the subject fails its Fortitude save against the effects of baleful shadow transmutation, any further polymorph effects cast on the target automatically fail.
Incorporeal or gaseous creatures are immune to baleful shadow transmutation, and a creature with the shapechanger subtype can revert to its natural form as a standard action.