Balance of Suffering
Conjuration
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear f loating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell's range, but it does not have to remain within the range.
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, DFV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.DF (Divine Focus): An item of spiritual significance — e.g. a holy symbol appropriate to your faith, or a druid's or ranger's sprig of holly.Full rule on Archives of Nethys ↗
- Range
- close (25 ft. + 5 ft./2 levels)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- 1 living creature and another single living or undead creatureHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- instantaneousHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will half; see textIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yes; see textWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
Choose an initial target, which must be alive, and a secondary target, which must be alive or undead. The initial target is dealt a number of points of damage equal to 9d6 + 1 point per caster level. A successful Will saving throw halves the damage dealt. The target might die from damage even if it succeeds on its saving throw. If the secondary target is a living creature, it regains a number of hit points equal to the amount of damage taken by the initial target. If the secondary target is undead, it instead takes an amount of damage equal to that dealt to the initial target. The secondary target can halve the healing imparted or harm inflicted to it with a successful Will saving throw (although a secondary target receiving healing can forgo this saving throw as normal). This spell is subject to the spell resistance of the initial target; if the secondary target is unwilling, this spell is also subject to the secondary target’s spell resistance. If the spell does not penetrate the initial target’s spell resistance, it fizzles with no effect. If it does not penetrate the secondary target’s spell resistance, the initial target is still harmed as described, but the secondary target is not healed or harmed.