Appearance of Life
IllusionIllusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. ( GlamerA glamer spell changes a subject's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.)
[ EvilSpells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor.]
PFS Legal
Available to
- Casting Time
- 1 roundMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (one Tiny or larger living creature)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- long (400 ft. + 40 ft./level)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- one or more undead creaturesHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 10 minutes/level (D)How long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will disbelief or Will negates (see text)If a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
The illusion makes undead creatures of Medium size or smaller appear as if they were living humanoid creatures. You can target a number of undead creatures whose total number of Hit Dice is no greater than twice your caster level. When you create the illusion, you choose the races, genders, and attire for the undead creatures. Additionally, the illusion makes the undead creatures’ movements appear lifelike (two shuffling zombies could be made to appear as two strolling lovers). The illusion doesn’t create smell, sound, texture, or temperature. Undead with Intelligence scores can attempt a saving throw to negate the effect of the spell, but mindless undead do not. Any creatures interacting with the illusion receive a saving throw to disbelieve the illusion.
The illusion interferes with detect undead, requiring the caster to succeed at a caster check (DC = 11 + your caster level) for the spell to determine the creatures are undead.
Appearance of life can be made permanent with a permanency spell by a caster of 12th level or higher for the cost of 10,000 gp.
The illusion interferes with detect undead, requiring the caster to succeed at a caster check (DC = 11 + your caster level) for the spell to determine the creatures are undead.
Appearance of life can be made permanent with a permanency spell by a caster of 12th level or higher for the cost of 10,000 gp.
Variants
- Appearance of Life