Analyze Aura
DivinationDivination spells enable you to learn secrets long forgotten, predict the future, find hidden things, and foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you choose. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- close (25 ft. + 5 ft./2 levels)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- one creature or objectHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- concentration, up to 1 round/levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- noneIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
You peer into the aura of one target creature or object, gaining valuable information about its condition and nature. Each round, choose one of the target’s four auras. This spell functions similarly to the read aura occult skill unlock (see page 197), but doesn’t require checks and returns results on all the target’s auras in an instant.
Alignment Aura: You study the target’s spiritual nature to determine its alignment. You also learn the type and power of its alignment aura, as detect evil.
Emotion Aura: The colors playing within the target’s aura reveal its emotional state, granting valuable insight into its psyche. You learn a general summary of the target’s current disposition, as well as its attitude toward any other creatures within 30 feet of it. For the duration of the spell and for 1 hour afterward, you gain a +2 circumstance bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks you attempt against the target. Objects do not have emotion auras, except intelligent weapons and similar sentient oddities.
Health Aura: The flow of vital force animating the target becomes plainly visible, giving you insight into its physical condition. You know whether the target is unharmed or wounded, whether it is poisoned or diseased, and whether it is under any of the following conditions: confused, disabled, dying, nauseated, panicked, staggered, stunned, or unconscious. Further, your insight into the overall strength of the target’s vital force reveals the total number of points available in its ki pool, grit pool, or similar resource. Objects and most undead creatures don’t have health auras.
Magic Aura: You determine the number and power of all magical auras on the target (as detect magic to determine a magic aura’s power), as well as the school of each aura. You can attempt Knowledge (arcana) or Spellcraft skill checks to determine the school or identify properties of a magic item, as normal. If cast on an item, analyze aura cuts through the obfuscation of the magic aura spell.
Alignment Aura: You study the target’s spiritual nature to determine its alignment. You also learn the type and power of its alignment aura, as detect evil.
Emotion Aura: The colors playing within the target’s aura reveal its emotional state, granting valuable insight into its psyche. You learn a general summary of the target’s current disposition, as well as its attitude toward any other creatures within 30 feet of it. For the duration of the spell and for 1 hour afterward, you gain a +2 circumstance bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks you attempt against the target. Objects do not have emotion auras, except intelligent weapons and similar sentient oddities.
Health Aura: The flow of vital force animating the target becomes plainly visible, giving you insight into its physical condition. You know whether the target is unharmed or wounded, whether it is poisoned or diseased, and whether it is under any of the following conditions: confused, disabled, dying, nauseated, panicked, staggered, stunned, or unconscious. Further, your insight into the overall strength of the target’s vital force reveals the total number of points available in its ki pool, grit pool, or similar resource. Objects and most undead creatures don’t have health auras.
Magic Aura: You determine the number and power of all magical auras on the target (as detect magic to determine a magic aura’s power), as well as the school of each aura. You can attempt Knowledge (arcana) or Spellcraft skill checks to determine the school or identify properties of a magic item, as normal. If cast on an item, analyze aura cuts through the obfuscation of the magic aura spell.