Alleviate Corruption
Abjuration
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Perception skill drops by 4.
If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell.
PFS Legal
Available to
- Casting Time
- 1 minuteMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (rare herbs, incense, and jewels worth 500 gp/the target's character level or HD)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- touchHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- one creature other than yourselfHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- instantaneousHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will negates (harmless)If a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yes (harmless)Whether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
Combat Corruption: Each time a creature fails a saving throw to prevent its corruption from progressing (as described in that corruption’s Progression section), it advances to the next corruption stage—at stage 3, it loses the battle against its corruption. Using this spell can lower the target’s corruption stage by 1. This has no effect if the target isn’t at progression stage of 1 or higher.
Remove Corruption: You can remove 1 manifestation level from the target creature, as well as the most recently acquired manifestation and its corresponding gift and stain. Doing this also reduces the power of gifts and stains that vary based upon manifestation level. This application of alleviate corruption doesn’t reduce the target’s corruption stage. If the target creature loses all manifestation levels, it is cured of the corruption.
Either application of the spell requires a caster level check. The DC is equal to 10 + double the target’s manifestation level + 3 times the target’s corruption stage (effectively 0, 3, or 6, since stage 3 removes the character from player control).
Tampering with corruptions is dangerous, as their nature is contagious. If you fail this caster level check by 5 or more, you contract the corruption and gain a manifestation (the rules for the useful and vile corruption variants still apply). A roll of natural 1 on the caster level check is an automatic failure. If you already have the same corruption, you must instead attempt an immediate saving throw against it. Casting alleviate corruption on yourself automatically fails, as does casting it on a target who has fully succumbed to a corruption (failed three saving throws against it). A creature can be the beneficiary of this spell only once per week, whether it succeeds or not.