Align Weapon
Transmutation
PFS Legal
Available to
The chaotic half of the ethical axis. Chaos implies freedom, individuality, spontaneity, and flexibility: a chaotic creature follows its own impulses, resents regimentation and imposed authority, and adapts readily — whether toward kindness or cruelty.
The chaotic half of the ethical axis. Chaos implies freedom, individuality, spontaneity, and flexibility: a chaotic creature follows its own impulses, resents regimentation and imposed authority, and adapts readily — whether toward kindness or cruelty.
The evil half of the moral axis. Evil implies harming, oppressing, exploiting, or killing others to serve one's own ends with little regard for their suffering — spanning cold lawful cruelty through wanton chaotic malice.
The evil half of the moral axis. Evil implies harming, oppressing, exploiting, or killing others to serve one's own ends with little regard for their suffering — spanning cold lawful cruelty through wanton chaotic malice.
The good half of the moral axis. Good implies altruism, compassion, and respect for the life and dignity of others; good creatures protect the innocent and make sacrifices to help others — whether they pursue it through law, neutrality, or chaos.
The lawful half of the ethical axis. Law implies order, structure, hierarchy, and consistency: a lawful creature acts according to an established code, system, or tradition and behaves predictably — this says nothing of whether that code is benevolent or tyrannical.
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, DFV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.DF (Divine Focus): An item of spiritual significance — e.g. a holy symbol appropriate to your faith, or a druid's or ranger's sprig of holly.Full rule on Archives of Nethys ↗
- Range
- touchHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- weapon touched or 50 projectiles (all of which must be together at the time of casting)How the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 min./levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will negates (harmless, object)If a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yes (harmless, object)Whether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.
Variants
- Align Weapon