Pathfinder Codex

Adhesive Blood

Transmutation

PFS Legal

Available to

Classes Alchemist 2, Arcanist 2, Bloodrager 2, Investigator 2, Psychic 2, Red Mantis Assassin 2, Sorcerer 2, Witch 2, Wizard 2
Casting Time
1 standard action
Components
V, S
Range
personal
Target
you
Duration
1 minute/level
Saving Throw
Reflex negates (see text)
Spell Resistance
no
Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit point damage to you is stuck fast unless the wielder succeeds at a Reflex save. A creature can pry off a stuck weapon on its turn as a standard action with a successful Strength check against the spell’s DC. Strong alcohol or universal solvent dissolves the adhesive. The glue breaks down 5 rounds after you die, or when the duration ends. This glue has no effect while underwater or in environments that lack air.