Pathfinder Codex

Accelerate Poison

Transmutation [ Poison]

PFS Legal

Available to

Classes Arcanist 2, Druid 2, Hunter 2, Occultist 2, Ranger 2, Red Mantis Assassin 2, Sorcerer 2, Wizard 2
Casting Time
1 standard action
Components
V, S, M (a thorn)
Range
touch
Target
creature touched
Duration
instantaneous
Saving Throw
Fortitude negates
Spell Resistance
yes
You hasten the onset of poison in the target. If the poison normally has an onset time, its effects begin immediately. If the poison has no onset time, its frequency is doubled, requiring two saving throws and inflicting damage twice per round or minute, though its duration is halved. Accelerate poison does not change the cure condition for the poison. If the target is affected by more than one poison, you may choose which is affected if you administered the poison; otherwise, randomly determine which poison is affected.